INFORMAZIONI LEGALI
La seguente è una nota importante:
Questo Prodotto è derivato dal Traveller System Reference Document e altro Open Gaming Content reso disponibile attraverso la Open Gaming License e non contiene contenuto chiuso da prodotti pubblicati né da Mongoose Publishing né da Far Future Enterprises. Questo Prodotto non è affilliato né da Mongoose Publishing né da Far Future Enterprises e non rivendica né contesta alcun marchio detenuto da una delle due entità. L’uso del Traveller System Reference Document non esprime l’approvazione di questo prodotto né da parte di Mongoose Publishing né di Far Future Enterprises come prodotto di alcuna delle loro linee di prodotti.
Pubblicare i propri materiali
Come puoi notare dall’inizio di questo System Reference Document, tutti i testi in questo documento sono designati come Open Gaming Content, fatta eccezione per i titoli dei prodotti pubblicati da Samardan Press e i marchi registrati “Cepheus Engine” e “Samardan Press”.
Questo significa che puoi copiare qualunque parte del Cepheus Engine, aggiungere del tuo contenuto, cambiare il contenuto in qualsiasi parte e pubblicare il risultato. Nota che devi ottemperare alla Open Gaming License, come riprodotta alla fine di questo documento. Se non menzioni nessun marchio registrato, non devi fare nient’altro.
Comunque, puoi usare il marchio “Cepheus Engine”, sotto determinate circostanze, per indicare compatibilità con questo sistema di regole. Devi seguire i requisiti del Cepheus Engine Compatibility-Statement License (CSL), ma se lo fai, puoi dichiarare che hai pubblicato materiale che “è compatibile con le regole di Cepheus Engine” o “con il gioco Cepheus Engine”. Questi sono i requisiti:
Cepheus Engine Compatibility-Statement License (CSL)
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Devi dichiarare sulla prima pagina dove fai menzione di Cepheus Engine, che “Cepheus Engine e Samardan Press sono marchi registrati di Jason “Flynn” Kemp” e che non sei affiliato “con Jason “Flynn” Kemp o Samardan Press™”.
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Se stai usando la licenza per commettere frode, perdi il diritto di continuare a usare la licenza: specificamente, se dichiari compatibilità con le regole del Cepheus Engine, la dichiarazione non deve costituire frode, o incentivo fraudolento, sotto le leggi dello Stato del Texas. Nota che questo requisito è praticamente impossibile da violare non intenzionalmente - è inteso largamente per evitare all’autore problemi, non per restringere le dichiarazioni legittime di compatibilità.
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Devi ottemperare ai termini della OGL se i termini si applicano.
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La copertina deve includere le parole “House Rules” o “Variante” o “Universo Alternativo Cepheus Engine” accanto al titolo se il documento è un gioco completo e a sé stante che include modifiche. Sentiti libero di contattare l’autore se desideri usare una differente formula o disclaimer.
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Vendere una versione completa di questo gioco con le tue regole personalizzate incorporate è perfettabile possibile, ma non devi vendere una copia effettivamente invariata delle regole per profitto.
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Se il tuo documento è una versione di regole personalizzate, non vendute per profitto, puoi scannerizzare e usare il materiale grafico (inclusa la copertina) dalla versione stampata, pubblicandola sotto il titolo di Cepheus Engine Regolamento Principale, assunto che la copertina contenga le parole “Regole personalizzate”, vicino al titolo e che all’artista sia correttamentemente attribuito il proprio lavoro.
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I tuoi diritti sotto questo CSL non possono essere revocati, sono perpetui, a meno che non rompi i termini della licenza, nel qual caso i tuoi diritti cessano.
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Se ottemperi a quanto sopra, puoi dichiarare che la tua risorsa è “per uso insieme al Regolamento Principale Cepheus Engine”, “compatibile con le regole principali di Cepheus Engine” o “con le regole principali di Cepheus Engine”.
Se hai domande riguardanti la licenza, sentiti libero di contattare l’autore.
OPEN GAME LICENSE Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc (‘Wizards’). All Rights Reserved.
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Definitions: (a)’Contributors’ means the copyright and/or trademark owners who have contributed Open Game Content; (b)’Derivative Material’ means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) ‘Distribute’ means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)’Open Game Content’ means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) ‘Product Identity’ means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) ‘Trademark’ means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) ‘Use’, ‘Used’ or ‘Using’ means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) ‘You’ or ‘Your’ means the licensee in terms of this agreement.
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The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.
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Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.
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Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.
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Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.
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Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder’s name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.
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Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.
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Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.
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Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorised version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.
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Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.
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Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.
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Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.
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Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.
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Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.
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COPYRIGHT NOTICE
Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.
High Guard System Reference Document Copyright © 2008, Mongoose Publishing.
Mercenary System Reference Document Copyright © 2008, Mongoose Publishing.
Modern System Reference Document Copyright 2002-2004, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, Eric Cagle, David Noonan, Stan!, Christopher Perkins, Rodney Thompson, and JD Wiker, based on material by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Wiker.
Swords & Wizardry Core Rules, Copyright 2008, Matthew J. Finch
System Reference Document, Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on original material by E. Gary Gygax and Dave Arneson.
T20 - The Traveller’s Handbook Copyright 2002, Quiklink Interactive, Inc. Traveller is a trademark of Far Future Enterprises and is used under license.
Traveller System Reference Document Copyright © 2008, Mongoose Publishing.
Traveller is © 2008 Mongoose Publishing. Traveller and related logos, character, names, and distinctive likenesses thereof are trademarks of Far Future Enterprises unless otherwise noted. All Rights Reserved. Mongoose Publishing Ltd Authorized User.
Cepheus Engine System Reference Document, Copyright © 2016 Samardan Press; Author Jason “Flynn” Kemp.